#include "e2d/imgui/render/Editor.h"
#include "e2d/imgui/Editor.h"

using Editor = e2d::BasicEditor;

template<>
bool Editor::Edit<e2d::SkyboxView>(const std::string& l, e2d::SkyboxView& e)
{
    bool flag{ 0 };
    flag |= EditInst<e2d::TextureCubeMap>("m_SkyboxTexture", e.m_SkyboxTexture);
    return flag;

}